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    • Debugging Commands
      • ? (evaluate and execute expressions and scripts in debuggee)
      • ~ (display and change the current operating core)
      • a (assemble virtual address)
      • load (load the kernel modules)
      • unload (unload the kernel modules)
      • status (show the debuggee status)
      • events (show and modify active/disabled events)
      • p (step-over)
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      • i (instrumentation step-in)
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      • r (read or modify registers)
      • bp (set breakpoint)
      • bl (list breakpoints)
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      • .help (show the help of commands)
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      • .cls (clear the screen)
    • Extension Commands
      • !a (assemble physical address)
      • !pte (display page-level address and entries)
      • !db, !dc, !dd, !dq (read physical memory)
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      • !sb, !sd, !sq (search physical memory)
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      • !dt (display and map physical memory to structures)
      • !track (track and map function calls and returns to the symbols)
      • !epthook (hidden hook with EPT - stealth breakpoints)
      • !epthook2 (hidden hook with EPT - detours)
      • !monitor (monitor read/write/execute to a range of memory)
      • !syscall, !syscall2 (hook system-calls)
      • !sysret, !sysret2 (hook SYSRET instruction execution)
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      • !vmcall (hook hypercalls)
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      • !ioin (hook IN instruction execution)
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        • Design of !epthook2
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  1. Using HyperDbg
  2. Kernel-mode Debugging
  3. Examples
  4. basics

Setting Breakpoints & Stepping Instructions

Set breakpoint, Step-over, and Step-in

PreviousbasicsNextDisplaying & Editing & Searching Memory

Last updated 3 years ago

In HyperDbg, we have multiple options to set a breakpoint.

One of the ways of setting breakpoints is . Another way is using the . In this article, we describe the second method.

Assume that ObRegisterCallbacks is located at fffff805`5cbac610.

This function creates callbacks for thread, process, and other objects' like creation, opening, etc. You can see more information at .

Many game anti-cheat solutions use this function to monitor processes to prevent game cheater to cheat on games.

In order to bypass this mechanism, we use the following command in HyperDbg to set a breakpoint on this function.

0: kHyperDbg> bp nt!ObRegisterCallbacks

or,

0: kHyperDbg> bp fffff805`5cbac610

Then, we will run our game and see if the breakpoint is triggered or not.

If the breakpoint is triggered, then the system is halt and we are able to control the debuggee.

After that, we can use the to step-over the instructions.

0: kHyperDbg> p 
fffff805`5cbac610    48 81 EC 50 01 00 00                sub rsp, 0x150

You can also add a number to run multiple instructions.

0: kHyperDbg> p 3
fffff805`5cbac610    48 81 EC 50 01 00 00                sub rsp, 0x150
fffff805`5cbac617    48 8D AC 24 80 00 00 00             lea rbp, ss:[rsp+0x80]
fffff805`5cbac620    C6 45 AB 00                         mov byte ptr ss:[rbp-0x55], 0x00
0: kHyperDbg> t
fffff805`5cbac610    48 81 EC 50 01 00 00                sub rsp, 0x150

If you want to step-in, you can use the .

hooking
'bp' command
tasks
MSDN
'p' command
't' command